@startuml
sprite $skull [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000479BCDCCA852000000000000000000
0000000000000006BFFFFFFFFFFFFFE93000000000000000
00000000000019FFFFFFFFFFFFFFFFFFFC50000000000000
000000000007FFFFFFFFFFFFFFFFFFFFFFFC300000000000
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0001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000
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000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000
009FFFFFFFFFFD867BFFFFFFFFFFFE866AFFFFFFFFFFF200
00CFFFFFFFFF6000003EFFFFFFFF9000001CFFFFFFFFF400
00CFFFFFFFF600000002EFFFFFF900000000DFFFFFFFF500
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007FFFFFFF50000000000FFFFF80000000000DFFFFFFF000
003FFFFFFF90000000004FFFFFC0000000001FFFFFFFB000
000EFFFFFFF100000000BFFFFFF3000000008FFFFFFF6000
0008FFFFFFFC00000008FFFFFFFE20000005FFFFFFFF1000
0001FFFFFFFFD50003BFFFFFFFFFE600029FFFFFFFF90000
00008FFFFFFFFFFDEFFFFFFFFFFFFFFEEFFFFFFFFFF10000
00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000
0000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000000
00000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD10000000
000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFC100000000
0000000003EFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
00000000002FFFFFFFFFFFFFFFFFFFFFFFFFA00000000000
00000000000CFFFFFFFFFFFFFFFFFFFFFFFF400000000000
00000000000CFFFFFFFFFFFFFFFFFFFFFFFF400000000000
00000000000EFFFFFFFEFFFFFFFFFFFFFFFF600000000000
00000000000FFFFFFF701FFFFF900EFFFFFF900000000000
00000000003FFFFFFF500FFFFF700DFFFFFFB00000000000
00000000005FFFFFFF500FFFFF700DFFFFFFD00000000000
00000000007FFFFFFF500FFFFF700DFFFFFFF00000000000
00000000006FFFFFFF500FFFFF700DFFFFFFE00000000000
000000000004555555100555552004555555100000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SKULL(_alias) ENTITY(rectangle,black,skull,_alias,FA5 SKULL)
!define FA5_SKULL(_alias, _label) ENTITY(rectangle,black,skull,_label, _alias,FA5 SKULL)
!define FA5_SKULL(_alias, _label, _shape) ENTITY(_shape,black,skull,_label, _alias,FA5 SKULL)
!define FA5_SKULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,skull,_label, _alias,FA5 SKULL)
skinparam folderBackgroundColor<<FA5 SKULL>> White
@enduml